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1. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
DIinkelFritz wrote: 1) Swarm launcher users must MAINTAIN the lock during missile flight or the missiles fly off in random directions and don't hit ****. This eliminates the set and forget system. This also eliminates the issue for us swarm u...
- by Francois Sanchez - at 2015.12.12 12:14:00
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2. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
I was first an AV dude, then I started piloting pythons so I can talk for both sides. Swarmers don't realise how 1 of them is a pain in the ass for a python. They may feel useless because the python gets away but actually the python is useless too...
- by Francois Sanchez - at 2015.12.11 23:02:00
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3. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
korrah silain wrote: Agree except for the arbitrary "kills entire stamina bar" no. You need stamina for SO much if you are speed tanking, it should cost just the same ammount of stamina. Actually it's not arbitrary at all, it's to prevent sc...
- by Francois Sanchez - at 2015.12.11 22:45:00
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4. Killing bunny hopping without removing high jumps - in Feedback/Requests [original thread]
Hey everybody. I've seen many people complaining about jumpers, and it's true they can be annoying even if I kill them easily. Being able to jump high is super interesting tactically speaking , either to reach nice places or to make surprise attac...
- by Francois Sanchez - at 2015.12.11 18:56:00
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5. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
I agree assaults dominate everything, however I think your propositions are terrible in most cases. HMG heat buildup reduction : OK Scout HP buff? Hell no. Scouts should be weak in face to face but have great ewar and speed to be able to avoid fi...
- by Francois Sanchez - at 2015.12.07 09:57:00
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6. Idea to patch gal lag map - in Feedback/Requests [original thread]
No you need to fix the problem : that map is too heavy memorywise. Remove the useless huge roof or remove any structure on it and make it a simple flat surface. That way you have less data to load but you don't reduce the great gameplay possibili...
- by Francois Sanchez - at 2015.12.07 09:39:00
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7. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
No, equipment is much more useful
- by Francois Sanchez - at 2015.12.07 09:35:00
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8. Respec's?? - in Feedback/Requests [original thread]
You won't get a free respec, they don't change the bonuses of the suits except for the Cal and Gal ass which are buffed so nobody who has skilled into those will complain. The only time they gave a free respec was for 1.8 as basically every suit ...
- by Francois Sanchez - at 2015.09.25 12:34:00
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9. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
To all those thinking the galass bonus is great : Triple damage modded Duvolle AR on Galass : 844 DPS vs shield 601 DPS vs armour Now, think to how fast the ASCR with triple damage mods drops you down currently : 804 DPS vs shield 467 DPS vs arm...
- by Francois Sanchez - at 2015.09.24 16:49:00
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10. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Bremen van Equis wrote: Bonus to assault suits only, not commando. I know, I meant that the galmando damage bonus was losing its interest as the galass bonus was much better
- by Francois Sanchez - at 2015.09.24 11:50:00
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11. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff. That's not the impression I have about the breach and the tactical but if you say so I trust you as you have acces...
- by Francois Sanchez - at 2015.09.24 11:36:00
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12. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Also commando melee damage is badly nerfed in the spreadsheet, is it intended?
- by Francois Sanchez - at 2015.09.24 11:16:00
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13. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
A few things worry me : The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns. Reducing turn radius of swarm is actually a buff, it allows ...
- by Francois Sanchez - at 2015.09.24 11:02:00
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14. Dropships need a change - in Feedback/Requests [original thread]
Actually Pythons prefer a light shield booster over an afterburner. Anyway DS and mainly ADS need a complete revamp. ADS should get the tank treatment (so ADS with 3 turrets, solo ADS with one turret but less ressource and tiered progression). AD...
- by Francois Sanchez - at 2015.06.13 23:48:00
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15. Advance/ Prototype Dropships - in Feedback/Requests [original thread]
Text Grant wrote: The last match I was in, I called in a rail tank to kill an ADS. There was also 1 friendly forge gunner, and 1 friendly swarmer. On the opposing team was 1 ADS. The ADS never died, and was able to kill the whole match. You mus...
- by Francois Sanchez - at 2015.06.12 21:05:00
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16. When is BPO trading? - in Feedback/Requests [original thread]
I want to trade Quafe weapons
- by Francois Sanchez - at 2015.06.09 10:23:00
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17. Helping the Rail Rifle - in Feedback/Requests [original thread]
Personally I find the RR fine, the problem is that stupid broken ScR that destroys it at 80 meters easily. However I'd really like the Cal ass bonus to be changed to kick reduction
- by Francois Sanchez - at 2015.06.09 10:22:00
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18. Been using the ScR lately. - in Feedback/Requests [original thread]
While the ideas in the OP are cool, they miss the main problem. Charge shot is just one more advantage on a weapon already OP without it. To make something balanced, you need a drawback (compared to other weapons) for each advantage (compared to ...
- by Francois Sanchez - at 2015.06.06 12:48:00
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19. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
I was thinking to something completely different as the problem that caused that crazy nerf is the short scan precision. If you make range amplifiers decent with the current system, you're gonna see scouts with 10dB scan at 15m, which is completel...
- by Francois Sanchez - at 2015.06.03 20:17:00
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20. Rifle normalization. - in Feedback/Requests [original thread]
Oh finally a truly balanced proposition for rifles. I like the fact that TTK is increased, it leaves more space for skill
- by Francois Sanchez - at 2015.05.30 10:27:00
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